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Author (up) Furuta, Y.; Mitani, J.; Igarashi, T.; Fukui, Y. doi  openurl
  Title Kinetic art design system comprising rigid body simulation Type Journal Article
  Year 2010 Publication Computer-Aided Design and Applications Abbreviated Journal  
  Volume 7 Issue 4 Pages 533-546  
  Keywords Computer aided engineering;Three dimensional;  
  Abstract Kinetic art, such as mobile sculptures and balance toys, is art that involves movement. The design of original kinetic art is difficult because one must consider physics in order to predict the result. Current computer aided design (CAD) and computer aided engineering (CAE) tools are of limited use when designing such dynamic objects because typically these systems are entirely separated. In this paper, we propose a new system for designing original kinetic art objects in which a three-dimensional (3D) geometrical modeling interface and a rigid body simulation are combined. In this study, we introduce an implementation technique to achieve real-time responses and present a prototype system. To demonstrate the techniques effectiveness, we report the results of user studies and show several objects designed on the system. © 2010 CAD Solutions, LLC.  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication P. O. Box 48693, Tampa, FL 33647-0123, United States Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 1686-4360 ISBN Medium  
  Area Expedition Conference  
  Notes Art design;CAD;CAE;Dynamic objects;Geometrical modeling;Implementation techniques;New system;Physical simulation;Prototype system;Real-time response;Rigid body;Three-dimensional (3D);User study; Approved no  
  Call Number refbase @ user @ Furuta2010 Serial 11605  
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